屏幕的移动效果一般我们是通过改变view window的的位置来实现的,比如你想屏幕向右移动,那么你要调整view window的x坐标增加相应的数值,如果想屏幕向左移动,那么调整view window的x坐标减少相应的数值。上下移动原理一样。我们在得到用户的输入后就可以对view window的位置进行调整然后重新绘制屏幕。
private void input()
{
int keystates = getkeystates();
if ((keystates & left_pressed) != 0)
{
if (scnx - 1 > 0)
scnx--;
}
if ((keystates & right_pressed) != 0)
{
if (scnx + 1 + 140 < backgroundimage.getwidth())
scnx++;
}
}
// method to display graphics
private void drawscreen(graphics g)
{
g.setcolor(0xffffff);
g.fillrect(0, 0, getwidth(), getheight());
g.setcolor(0x0000ff);
// display all layers
layermanager.setviewwindow(scnx, scny, 140, 140);
layermanager.paint(g, 20, 20);
flushgraphics();
}
我们只使用一个背景图片如下:
由于程序比较简单,这里直接给出源代码不做过多的解释。
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class examplegamecanvas extends gamecanvas implements runnable
{
private boolean isplay; // game loop runs when isplay is true
private long delay; // to give thread consistency
private int width; // to hold screen width
private int height; // to hold screen height
private int scnx, scny; // to hold screen starting viewpoint
// sprites to be used
image backgroundimage;
private sprite backgroundsprite;
// layer manager
private layermanager layermanager;
// constructor and initialization
public examplegamecanvas() throws exception
{
super(true);
width = getwidth();
height = getheight();
scnx = 55;
scny = 20;
delay = 20;
// load images to sprites
backgroundimage = image.createimage("/background.png");
backgroundsprite = new sprite(backgroundimage);
layermanager = new layermanager();
layermanager.append(backgroundsprite);
}
// automatically start thread for game loop
public void start()
{
isplay = true;
thread t = new thread(this);
t.start();
}
public void stop()
{
isplay = false;
}
// main game loop
public void run()
{
graphics g = getgraphics();
while (isplay == true)
{
input();
drawscreen(g);
try
{
thread.sleep(delay);
} catch (interruptedexception ie)
{
}
}
}
// method to handle user inputs
private void input()
{
int keystates = getkeystates();
if ((keystates & left_pressed) != 0)
{
if (scnx - 1 > 0)
scnx--;
}
if ((keystates & right_pressed) != 0)
{
if (scnx + 1 + 140 < backgroundimage.getwidth())
scnx++;
}
}
// method to display graphics
private void drawscreen(graphics g)
{
g.setcolor(0xffffff);
g.fillrect(0, 0, getwidth(), getheight());
g.setcolor(0x0000ff);
// display all layers
layermanager.setviewwindow(scnx, scny, 140, 140);
layermanager.paint(g, 20, 20);
flushgraphics();
}
}
import javax.microedition.midlet.*;
import javax.microedition.lcdui.*;
public class simplescrollinglayermanger extends midlet
{
private display display;
public void startapp()
{
try
{
display = display.getdisplay(this);
examplegamecanvas gamecanvas = new examplegamecanvas();
gamecanvas.start();
display.setcurrent(gamecanvas);
} catch (exception ex)
{
system.out.println(ex);
}
}
public display getdisplay()
{
return display;
}
public void pauseapp()
{
}
public void destroyapp(boolean unconditional)
{
exit();
}
public void exit()
{
system.gc();
destroyapp(false);
notifydestroyed();
}
}
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