用java写一个地图编辑器
记得媒体在采访c++之父的时候,他说作为程序员,要相信自己能够解决已经理解的任何事情.
换句话说:您可以解决任何问题,只要想得明白
现实问题:开发一个基于地砖的二维游戏的地图编辑器,要求生成两个binary文件,各包含一个二维数组,*.map存放地砖,花花草草什么的.*.item放道具,比如某个点可能会触发一个事件.很简单,随便写.看到这里您已经大致明白程序的整体结构.
计算机语言:java.
要理解事件必须分析
初步来看,地图编辑器:生成某种形式的若干数组,无论是哪种形式的数组,你的目的:
生成数组.地图是实际是一个(x,y)的二维坐标系,这很容易让人联系到:亦无论
我准备把设置两个程序界面(主界面/map界面),java的布局管理器不好摆弄,不如分开两个class,主界面用jbuilder自动创建的application模块(带菜单).map界面自己写,也是jframe,类之间相互传递消息,map界面将在程序开始时被初始化,也可以在程序从主界面中初始化(有问题)
构建程序
以下内容为程序代码:
basepanel.setlayout(new gridlayout(5, 5)); for (byte i = 0; i < 9; i++) { basemapbutton[i] = new ((icon) pic.getimageicon(i, 0)); basemapbutton[i].setbuttontitle(i); basemapbutton[i].addactionlistener(buttonlistener); basepanel.add(basemapbutton[i]); }
itempanel.setlayout(new gridlayout(5, 5)); for (byte i = 0; i < 3; i++) { itemmapbutton[i] = new mapbutton((icon) pic.getimageicon(i, 1)); itemmapbutton[i].setbuttontitle(i); itemmapbutton[i].addactionlistener(buttonlistener1); itempanel.add(itemmapbutton[i]); }
tabbedpane.addtab("bases", basepanel); tabbedpane.addtab("items", itempanel); contentpane.add(tabbedpane, borderlayout.center);
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有两个地方要解释:
mapbutton:自己写的一个类
以下内容为程序代码:
import javax.swing.icon; import javax.swing.jbutton;
public class mapbutton extends jbutton {
public mapbutton() { super();
}
public mapbutton(string arg0) { super(arg0); }
public mapbutton(action arg0) { super(arg0); }
public mapbutton(icon arg0) { super(arg0); }
public mapbutton(string arg0, icon arg1) { super(arg0, arg1); }
public byte width, height;
//public pic_w, pic_y;
public void setbuttontitle(byte w, byte h) { width = w; height = h; }
public void setbuttontitle(byte w){ width =w; }
public byte getbuttonwidth() { return width; }
public byte getbuttonheight() { return height; } }
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pic:自己写的mappic类的intance:
以下内容为程序代码:
package com.nenghe.mapeditor;
import javax.swing.imageicon;
public class mappic { imageicon[] baseimages;
imageicon[] itemimages;
imageicon image1;
public mappic() { init(); }
public void init() { baseimages = new imageicon[9]; baseimages[0] = new imageicon(mappic.class.getresource("m1.png"[img]/images/wink.gif[/img]); baseimages[1] = new imageicon(mappic.class.getresource("m2.png"[img]/images/wink.gif[/img]); baseimages[2] = new imageicon(mappic.class.getresource("m3.png"[img]/images/wink.gif[/img]); baseimages[3] = new imageicon(mappic.class.getresource("m4.png"[img]/images/wink.gif[/img]); baseimages[4] = new imageicon(mappic.class.getresource("m5.png"[img]/images/wink.gif[/img]); baseimages[5] = new imageicon(mappic.class.getresource("m6.png"[img]/images/wink.gif[/img]); baseimages[6] = new imageicon(mappic.class.getresource("m7.png"[img]/images/wink.gif[/img]); baseimages[7] = new imageicon(mappic.class.getresource("m8.png"[img]/images/wink.gif[/img]); baseimages[8] = new imageicon(mappic.class.getresource("m9.png"[img]/images/wink.gif[/img]);
itemimages = new imageicon[3]; itemimages[0] = new imageicon(mappic.class.getresource("error.png"[img]/images/wink.gif[/img]); itemimages[1] = new imageicon(mappic.class.getresource("i1.png"[img]/images/wink.gif[/img]); itemimages[2] = new imageicon(mappic.class.getresource("i2.png"[img]/images/wink.gif[/img]); }
public imageicon getimageicon(int x, int flags) { if (flags == 0) { return baseimages[x]; } else if (flags == 1) { return itemimages[x]; } return null; } }
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写mapbutton在于处理事件的时候可以准确的获得按钮的坐标,忘了说了,map界面中我是用按钮代替地图方格的.这是很容易想到的,最笨也是最省力的办法

pic单独写好改,什么时候内容改变了,很容易改,硬要合写没有也随便.
下面就是事件了
有两个事件要处理,第一个是按钮事件,第二个菜单事件
按钮事件我套用这样的结构
以下内容为程序代码:
actionlistener buttonlistener = new actionlistener() { public void actionperformed(actionevent e) { //system.out.println(e.tostring()); mapbutton pressedbutton = (mapbutton) e.getsource();
mapdraw.temp_x = pressedbutton.getbuttonwidth(); mapdraw.temp_y = 0; //system.out.println(mapdraw.temp_x+" "+mapdraw.temp_y); } }; ....
basemapbutton[i].addactionlistener(buttonlistener);
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jbuilder中把按钮事件事件单独生成一个类,我不明白,看不懂.真的很高深.
菜单事件模型jbuilder自己加的.overwrite
以下内容为程序代码:
public void *_actionperformed(actionevent e) {...}
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用两个中间值从主界面向map界面传递按了什么:
这里是map界面中的按钮的事件处理程序
以下内容为程序代码:
actionlistener buttonlistener = new actionlistener() { public void actionperformed(actionevent e) { mapbutton pressedbutton = (mapbutton) e.getsource(); pressedwidth = pressedbutton.getbuttonwidth(); pressedheight = pressedbutton.getbuttonheight();
if (temp_y == 0) { if (item[pressedwidth][pressedheight] != 0) { item[pressedwidth][pressedheight] = 0; jfm.showmessage("这里的道具已被置空!/nthe item has been null!"[img]/images/wink.gif[/img]; } map[pressedwidth][pressedheight] = temp_x; pressedbutton.seticon((icon) pic.getimageicon(temp_x, temp_y)); } else { if (map[pressedwidth][pressedheight] == 0) { jfm.showmessage("道具不能放在这!/nnot put item at this point!"[img]/images/wink.gif[/img]; } else { if (temp_x == 0) { byte value = map[pressedwidth][pressedheight]; item[pressedwidth][pressedheight] = 0; pressedbutton.seticon((icon) pic.getimageicon( value, 0)); } else { pressedbutton.seticon((icon) pic.getimageicon( temp_x, temp_y)); item[pressedwidth][pressedheight] = temp_x; } } } } };
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请问两个中间值是什么呢?

一目了然哦
最后是生成map
以下内容为程序代码:
public void createmap() throws ioexception { try { dataoutputstream mapbinaryfile = new dataoutputstream( new fileoutputstream(mapeditor.filename + "map"[img]/images/wink.gif[/img]);
dataoutputstream itembinaryfile = new dataoutputstream( new fileoutputstream(mapeditor.filename + "item"[img]/images/wink.gif[/img]);
mapbinaryfile.writebyte(width); mapbinaryfile.writebyte(height);
for (byte i = 0; i < height; i++) for (byte j = 0; j < width; j++) { //system.out.println(i+" "+j); byte mapvalue = map[i][j]; byte itemvalue = item[i][j];
if (mapvalue != 0) { system.out.println(i+" "+j+" "+ mapvalue); mapbinaryfile.writebyte(j); mapbinaryfile.writebyte(i); mapbinaryfile.writebyte(mapvalue); } if (itemvalue != 0) { itembinaryfile.writebyte(j);//x itembinaryfile.writebyte(i);//y itembinaryfile.writebyte(itemvalue); } }
mapbinaryfile.close(); itembinaryfile.close(); } catch (eofexception e) { system.err.println("error"[img]/images/wink.gif[/img]; } }
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结束!
就这么简单!但是问题很多很多.都不能叫程序,随便写的玩的哦
需要源代码的朋友请留下email,要指出bug哦
亦或者msn交流:chinuxman@hotmail.com