我们知道,在midp1.0中,除非我们利用特定厂商的api(比如nokia),我们是没法对图片的像素进行操作的,但是在midp2.0中,image和graphics的功能都大大增强了。比如,我们可以获取image的所有像素值,然后利用程序来修改这些像素(比如说argb各自的值),最后再把修改后的像素图绘制出来。通过直接操作图片像素,我们就获得了一种很强大的能力,用编程的方式实现出很多有趣的效果来,而不用额外制作新图片。比如说透明度渐变,颜色反转等。下面就是2个例子,分别实现透明度渐变和颜色反转的功能。
例题一: 透明度渐变效果的实现
给定一张图片,假如我们想实现这么一种效果:图片由全透明状态逐渐清晰,最后达到正常状态。要实现这一个过程,我们首先要获取该图片的所有像素值,逐步让这些像素的alpha值从0转变到正常,每改变图片的所有像素值一次,我们就请求刷屏一次,把最新的像素图画出来,这样我们就能实现透明度渐变的效果了。代码实现如下:
import java.io.ioexception;
import javax.microedition.lcdui.canvas;
import javax.microedition.lcdui.display;
import javax.microedition.lcdui.graphics;
import javax.microedition.lcdui.image;
import javax.microedition.midlet.midlet;
import javax.microedition.midlet.midletstatechangeexception;
/**
*
* @author jagie
*
*/
public class shadowmidlet extends midlet {
canvas c = new shadowcanvas();
public shadowmidlet() {
}
protected void startapp() throws midletstatechangeexception {
display.getdisplay(this).setcurrent(c);
}
protected void pauseapp() {
// todo auto-generated method stub
}
protected void destroyapp(boolean arg0) throws midletstatechangeexception {
// todo auto-generated method stub
}
}
/**
*
* @author jagie
*
*/
class shadowcanvas extends canvas implements runnable {
int w, h;
// 原始图片
image srcimage;
// 原始图片的像素数组
int[] srcrgbimage;
// 渐变图片的像素数组
int[] shadowrgbimage;
int imgwidth, imgheight;
int count;
public shadowcanvas() {
w = this.getwidth();
h = this.getheight();
try {
srcimage = image.createimage("/av.png");
} catch (ioexception e) {
// todo auto-generated catch block
e.printstacktrace();
}
imgwidth = srcimage.getwidth();
imgheight = srcimage.getheight();
// 制造原始图片的像素数组,用一个int来代表每一个像素,按位表示方式是:0xaarrggbb
srcrgbimage = new int[imgwidth * imgheight];
// 获取原始图片的所有像素,参见midp appi文档
srcimage.getrgb(srcrgbimage, 0, imgwidth, 0, 0, imgwidth, imgheight);
shadowrgbimage = new int[srcrgbimage.length];
system.arraycopy(srcrgbimage, 0, shadowrgbimage, 0,
shadowrgbimage.length);
// 渐变图片的所有像素已开始都是全透明的
for (int i = 0; i < shadowrgbimage.length; i++) {
shadowrgbimage[i] &= 0x00ffffff;
}
new thread(this).start();
}
public void paint(graphics g) {
g.setcolor(0, 0, 0);
g.fillrect(0, 0, w, h);
// 绘制渐变图片
g.drawrgb(shadowrgbimage, 0, imgwidth, (w - imgwidth) / 2,
(h - imgheight) / 2, imgwidth, imgheight, true);
g.setcolor(0, 255, 0);
g.drawstring("count=" + count, w / 2, 30, graphics.hcenter
| graphics.top);
}
public void run() {
while (true) {
boolean changed = false;
// 改变渐变图片的每一个像素
for (int i = 0; i < shadowrgbimage.length; i++) {
// 获取渐变图片的某一像素的alpha值
int alpha = (shadowrgbimage[i] & 0xff000000) >>> 24;
// 原始图片的对应像素的alpha值
int oldalpha = (srcrgbimage[i] & 0xff000000) >>> 24;
if (alpha < oldalpha) {
// alpha值++
shadowrgbimage[i] = ((alpha + 1) << 24)
| (shadowrgbimage[i] & 0x00ffffff);
changed = true;
}
}
try {
thread.sleep(10);
} catch (interruptedexception e) {
// todo auto-generated catch block
e.printstacktrace();
}
count++;
repaint();
// 当所有像素的alpha值都达到原始值后,线程运行结束
if (!changed) {
system.out.println("over");
break;
}
}
}
}
透明度渐变效果如下:




例题二:颜色反转
在手机游戏中,我们经常会碰上这样一种情况,比如我方飞机和敌方飞机外观是完全一样的,唯一的区别就是颜色不同,比如说敌方飞机是红色的,而我方飞机是绿色的。在midp1.0中,我们就只好制作2张图片来表示2种飞机,自然,这样会造成jar空间的极大浪费。但是在midp2.0中,通过对图片直接进行像素操作,反转rgb中的一个值,我们只需要一张图片就够了,样例代码如下:
colormidlet.java
import java.io.ioexception;
import javax.microedition.lcdui.canvas;
import javax.microedition.lcdui.display;
import javax.microedition.lcdui.graphics;
import javax.microedition.lcdui.image;
import javax.microedition.midlet.midlet;
import javax.microedition.midlet.midletstatechangeexception;
/**
*
* @author jagie
*
*/
public class colormidlet extends midlet {
canvas c = new colorcanvas();
public colormidlet() {
super();
// todo auto-generated constructor stub
}
protected void startapp() throws midletstatechangeexception {
display.getdisplay(this).setcurrent(c);
}
protected void pauseapp() {
// todo auto-generated method stub
}
protected void destroyapp(boolean arg0) throws midletstatechangeexception {
// todo auto-generated method stub
}
}
/**
*
* @author jagie
*
*/
class colorcanvas extends canvas {
image srcimage;
int[] targetimage1;
int[] targetimage2;
public colorcanvas() {
try {
srcimage = image.createimage("/av.png");
} catch (ioexception e) {
// todo auto-generated catch block
e.printstacktrace();
}
targetimage1 = graphicsutil.flipimagecolor(srcimage,
graphicsutil.shift_red_to_blue);
targetimage2 = graphicsutil.flipimagecolor(srcimage,
graphicsutil.shift_red_to_green);
}
public void paint(graphics g) {
g.setcolor(0, 0, 0);
g.fillrect(0, 0, this.getwidth(), this.getheight());
g.setcolor(0x00ff00);
g.drawstring("origin:", getwidth() / 2, 0, graphics.top
| graphics.hcenter);
g.drawimage(srcimage, 30, 20, graphics.left | graphics.top);
g.drawstring("shift_red_to_blue:", getwidth() / 2,
srcimage.getheight() + 20, graphics.top | graphics.hcenter);
g.drawrgb(targetimage1, 0, srcimage.getwidth(), 30, srcimage
.getheight() + 40, srcimage.getwidth(), srcimage.getheight(),
true);
g.drawstring("shift_red_to_green:", getwidth() / 2, srcimage
.getheight() * 2 + 40, graphics.top | graphics.hcenter);
g.drawrgb(targetimage2, 0, srcimage.getwidth(), 30, srcimage
.getheight() * 2 + 60, srcimage.getwidth(), srcimage
.getheight(), true);
}
}
graphicsutil.java
import javax.microedition.lcdui.image;
/**
*
* @author jagie
*
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